Pixotope 24.1.0: Integration of Unreal Engine 5.4

Pixotope, a leader in real-time virtual production solutions, has announced the release of Pixotope 24.1.0.

This new version fully integrates Unreal Engine 5.4, allowing for the creation of motion and production graphics directly within Pixotope. This integration provides a comprehensive broadcast graphics solution that simplifies augmented reality (AR), virtual studio, extended reality (XR), and character generator (CG) workflows using Unreal Motion Design. The update includes numerous innovative features designed to enhance creativity and reduce complexity in virtual production workflows, making it easier for broadcasters to deliver immersive storytelling and grow their audience.

Enhanced Creative Capabilities

The integration of Unreal Engine 5.4 in Pixotope 24.1.0 brings advanced motion design capabilities, enabling complex 2D motion graphics directly within the engine. This allows broadcasters to elevate their on-air branding and visual storytelling, creating more engaging and immersive viewer experiences. The ability to produce highly detailed and photorealistic visual effects enhances both storytelling and visual appeal.

Simplified Broadcast Graphics Pipelines

Pixotope’s broadcast graphics solution is user-friendly and easy to onboard, combining Pixotope and Erizos Studio into a streamlined, template-based workflow. This integration allows broadcasters to control multiple graphics engines and aspects of their show simultaneously, integrating with newsroom control systems using the MOS protocol and supporting automation-driven playouts. These workflows help broadcasters deliver compelling visual stories, seamlessly incorporating real-time AR, XR, and virtual studio graphics into live broadcasts.

New Features and Capabilities

Pixotope 24.1.0 introduces several features that improve efficiency and reduce complexity:

  1. Creative Enhancements
    • Hybrid XR Wall Capabilities: Enables 2D media playback on LED walls, supporting both 2D and 3D graphics for flexible production needs.
    • Chroma Screen Actor: Defines areas where the keyer will be active, ensuring smooth transitions between virtual and physical sets.
    • Character Rigging Enhancements
    • Heterogeneous Volume Rendering
    • Motion Matching for Animators
    • Rendering Improvements
  2. Streamlined Setup and Operation
    • Automatic Delay Detection: Calibrates delays between video and tracking, saving time and reducing errors.
    • Data Mapper: Allows users to bind external data to graphics without complex blueprints.
    • Embedded Tracking Data: Eliminates the need for additional equipment, particularly useful for remote productions.
    • Simplified Color Pipeline: Ensures consistent color quality and easy management of color settings.
    • Template-Based Workflows: Simplifies the creation process for high-quality visuals.
    • XR/Video Wall Improvements: Enhances flexibility and control over XR setups.
  3. Resilience and Reliability
    • Server Failover: Improves redundancy and safety for pipelines, ensuring smooth production even if a server fails.

Gideon Ferber, SVP of Product at Pixotope, highlights that Pixotope 24.1.0 provides broadcasters with powerful tools to leverage Unreal graphics in live broadcasts without complicating workflows. These capabilities offer unique revenue opportunities, such as integrating advertising seamlessly within programming. The update aims to help broadcasters produce high-quality content efficiently while managing tight budgets and complex workflows.

Gideon Ferber
Gideon Ferber
About Pixotope

Pixotope, founded in 2013 and headquartered in Oslo, Norway, is a leading software company specializing in real-time virtual production solutions. The company develops tools for visual storytelling, offering solutions such as extended reality (XR), augmented reality (AR), virtual studios, and camera tracking. These tools are used across various sectors including broadcast, sports, esports, and entertainment.

News source: https://www.pixotope.com/

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