Zero Density, a global leader in integrated virtual production and real-time motion graphics solutions, will present its expanded graphics ecosystem at IBC2024.
This launch will feature the new Lino platform and the enhanced capabilities of the Reality platform, both of which provide a comprehensive Unreal Engine-based workflow. The ecosystem is fully integrated across virtual production and real-time motion graphics, with Reality Hub serving as the central control and integration layer for NRCS, automation, and data management. This unified ecosystem aims to set a new standard for efficiency and creative control in the industry.
Lino: A New Platform for Motion Graphics Creation
Lino is a new platform designed for motion graphics and broadcast professionals, built on Unreal Engine 5.4. It is tailored to improve productivity and creativity in real-time 2D and 3D motion graphics design. The platform offers a user-friendly interface, making it accessible for users transitioning from other tools like Adobe After Effects. With Lino, Zero Density extends its end-to-end graphics ecosystem, allowing assets created in Unreal Engine to be used across virtual production, video walls, and real-time motion graphics. Lino also integrates with Reality Hub for dynamic management and playout of on-air graphics, enhancing workflow efficiency and output quality.
Enhancements to Virtual Production with Reality, Traxis, and EVO II
Zero Density’s Reality platform continues to lead in virtual production. The latest version, Reality5, delivers hyper-realistic virtual environments with advanced rendering, a node-based compositor, and the 3D PixelPerfect Keyer. Reality5 will introduce AI-driven innovations and new features at IBC2024, enhancing storytelling and streamlining workflows. The Traxis platform, designed to work with Reality5, offers accurate camera and talent tracking, ensuring smooth integration of real-world and virtual elements. The EVO II hardware platform is engineered for real-time virtual production, combining gaming hardware specifications with professional system durability, designed for continuous 24×7 operations.
Zero Density at IBC2024: Demos and Networking
Zero Density will be showcasing its ecosystem at Stand 7.B01 during IBC2024, with hourly demonstrations of virtual studios, AR, XR, and real-time motion graphics. Key highlights include:
Lino Demonstrations: Showcasing the platform’s capabilities in real-time motion graphics creation.
Reality5 Live Demos: Featuring demonstrations of virtual production in VS, AR, and XR.
Traxis Integration: Displaying seamless synchronization between cameras, talent, and virtual graphics.
Attendees can also experience personalized demonstrations of Lino, Reality, Reality Hub, and Traxis at the demo pods. The latest AI subsystem in Reality5 will be highlighted, including features like live depth mask generation from 2D video, AI style transfer, and AI-powered superresolution.
Networking Opportunities at IBC2024
Zero Density is partnering with KST and Leyard to host exclusive networking events on September 13th, 14th, and 15th at 5 pm at their stand. These events provide an opportunity to connect with industry leaders and explore the future of virtual production and real-time motion graphics.
About Zero Density
Zero Density is a technology company founded in 2014, headquartered in İzmir, Turkey, with additional offices in the U.S. The company specializes in providing solutions for virtual production, augmented reality, live events, and e-sports. Its main products include the Reality platform, which offers real-time compositing and keying, RealityHub for workflow integration, and Traxis for AI-powered talent tracking. Zero Density’s technology is used globally, with its systems deployed in over 72 countries. The company is recognized for integrating Unreal Engine into broadcast production, enabling high-quality virtual environments and complex visual effects.
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