Zero Density: Reality 5.4 SP1 Features Reflection and Shadow Pass Integration

Zero Density: Reality 5.4 SP1 Features Reflection and Shadow Pass Integration
Image source: Zero Density

Zero Density proudly announces the release of Reality 5.4 Service Pack 1, which includes Reality 5.4, Nodos 1.1.2, Unreal 5.4.2, and Reality Hub 1.5.3.

This release introduces new features and improvements designed to enhance user experience and productivity.

New Augmented Reality Workflow

This service pack introduces a new workflow and approach for Augmented Reality, enabling users to create more complex AR scenes with increased realism and no performance drops. The new AR workflow allows for the creation of ray-traced scenes with a higher level of realism without affecting performance.

AR Region Mask

Reality 5.4 SP1 introduces the AR Region Mask, which replaces the Ambient Occlusion Mask. This new feature simplifies the creation of photorealistic graphics by eliminating the need for an additional camera render for reflections. Users can achieve realistic reflections with just one Unreal camera and one mask, reducing cross-reflection errors in ray-traced AR productions. This enhancement improves performance and simplifies the production of high-quality AR graphics.

Reflection Pass and Shadow Pass Integration

The service pack also integrates the Reflection Pass with the Shadow Pass into a single Composite Pass. This integration allows for seamless blending of shadows and reflections, resulting in a more photorealistic appearance with minimal effort. Users gain greater control over the passes, and the new system significantly reduces the time needed for optimization when transferring AR projects between different studios. The merged masks automatically adjust, streamlining the process and enhancing efficiency.

Key Benefits
  • Simplifies the creation of photorealistic AR graphics.
  • Eliminates the need for additional camera renders for reflections.
  • Reduces cross-reflection errors in ray-traced AR productions.
  • Merges Shadow and Reflection Passes for easier blending and control.
  • Accelerates optimization when transferring projects between studios.
Additional Features

Timing Jitter and Max Network Timing Jitter

This feature monitors the health of track data and identifies the health of the incoming tracking stream. Developed based on client feedback, it ensures more reliable and accurate tracking performance.

Telemetrics Support

With the new Node, the Telemetrics tracking protocol has been added to Reality5. This development was a close team effort with Reality5 clients.

For more details on features, improvements, and bug fixes, users are encouraged to explore the documentation page.

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